I love creating broad yet in depth game mechanics that allow players to interact with the world in new and different ways, as well as unique, new places that they can visit and will remember years later as a nostalgic trip.
My focus is in Game & Level Design, but I'm also proficient in environment modeling and gameplay scripting in Unity C# and Unreal Blue Print. My broad skillsets allows me to view and work not just the game design aspects, but the entire game development pipeline as a whole.